Miriam’s Boner v.1 and v.2 Game Iteration

After making the first prototype of Miriam’s boner, I noticed that there was an interesting game dynamic at play when I tried to “seduce” Miriam in order to set it off. The first iteration (1) separated a group of people into two teams, each choosing a representative. Then the two teams would choose “an agent” to “seduce” the other teams’ member. The objective is for the representative to keep his/her cool in the midst of seduction. In the second iteration (2-5), I used a female as the “plant” wearing the apparatus and the unsuspecting men were the game players. The objective of the flirtatious girl is to see what guy might be able to activate the boner.